It seems clear that the iPad is very capable for someone who understands shaders. ![]() I'm hoping people have a better understanding out. The FAQ for this forum is somewhat sparse. Is there a "Shaders for Dummies" that would be relevant? I'm reasonably well versed in C/C++ and I've got years of programming experience but this is first time I'm really looking at shaders themselves and I'm probably still somewhat weak on generic shader concepts. How useful is it for me to read about generic shader info? Can I play with Apple's shader tools and it be applicable to writing shaders in shaderlab? I've looked at examples and I've read some of the forums but I'm still not getting it. Is this the case?Īre there any good resources/tutorial/examples for understanding this? I have read wiki stuff (The iPhone examples are limited and the non-iPhone examples have a lot of graphic card specific complexity that I'm hoping to avoid having to sort out). ![]() I get the impression that Shaderlab wraps CG/HLSL. I'm having difficulty separating out what is Unity specific and what is a part of the OpenGL ES spec. ![]() I am looking at trying to get up to speed with shaders for OpenGL ES 2.0 (Programmable shaders) for the iPad 2.
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